Better Rule Tiles is now available!
Since I've been using rule tiles in Unity, I always felt like the user experience wasn't the best, and it could be better. So a few months ago I set a goal for myself to make it better. I wanted a more intuitive way of creating rule tiles, and a way to add more features without the hassle of creating a custom rule tile every time you needed something more advanced.
I'm excited to announce that I successfully completed this goal by creating Better Rule Tiles!
Better Rule Tiles adds a new editor window to unity where you can create rule tiles way easier. It's main features include:
- Draw in all the tile placement possibilities into a single grid, no need to set rules by hand.
- Edit multiple tiles on one grid, and save them into a single asset for better file organization.
- Includes more rules than the default rule tile, which enables different tiles to interact with eachother on the tilemap.
- Automatically orders the rules for you, so one rule will not override the rest accidentally.
- Adding extended neighbors to a tile takes significally less time.
- Easily create sloped and other variations of a tile.
- Quickly create new tiles if you've already set one up prior.
- Supports square, isometric and hexagonal grids as well.
The get started with the tool you can check out the documentation, where you can find a detailed explanation of every option in the tool. You can also join my discord server to get help with the tool, or just to chat and hang out.
If you found a bug or have ideas to make the tool even better don't hesitate to share your thoughts on the tool discussion page.
I hope that those who try out this package will find the tool just as useful as I do. Have fun creating things!
- Vinark
Files
Get Better Rule Tiles for Unity
Better Rule Tiles for Unity
Creating tilesets was never easier than this!
More posts
- Update V1.4.4 - Performance and QoL changesJun 03, 2024
- Update V1.4.2 - Hexagonal improvements!Nov 16, 2023
- New bug reports page!Nov 04, 2023
- New and improved documentation!Nov 03, 2023
- Update V1.4.1 - Light theme and bugfixesSep 18, 2023
- Update V1.4 - Universal sprite settings, preset blocks and more!Sep 16, 2023
- Update V1.3.3 - Major bug fixesMay 29, 2023
- Update V1.3 - Patterns!Mar 13, 2023
- Update V1.2 - New Sprite Drawer!Nov 21, 2022
- Update V1.1Nov 16, 2022
Comments
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hello sir, im a little late for the party, but I would like to ask you sir a question, if I have a procedural generation world with ruletiles, with chunks of 16x16 tiles each, will i be able to connect neighboring chunks edges as if was on the same tilemap? thanks for this awesome package tho, keep up the good work!
Sorry for the late answer, I don't check on itch quite often. Unfortunately not, the tiles cannot check for other tile maps so they can't connect to them.